Bugs and etc.


This is a list of bugs and broken features, as of build 0.1. Anything listed here will either be fixed before the next build or is part of a bigger system that will be implemented later.

  • Vertical mouse movement/aim is disabled.
  • Getting stuck on slopes.
  • Enemies fly away on death.
  • Funky collision detection on combat, specially while blocking.
  • Enemies sometimes being invulnerable during hurt animations.
  • Wand functionality.
  • Inconsistent jump forces.
  • Enemies block each other from attacking.
  • Some attack animations passing above/below targets.
  • Safe interval on dodges too short.
  • Sometimes, stagger/hurt animations not stopping player from moving.
  • Animations overlapping when should be interrupting.
  • Swapping the crossbow for other ranged weapons while equipped means being stuck on aiming.
  • Heavy attack input being detected while aiming.

If you find anything else, please comment below and I'll include it in the list for fixing before build 2.0.

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Trap do not any damage with shield defense

thanks!