Bugs and etc.
Through Dungeons Deep » Devlog
This is a list of bugs and broken features, as of build 0.1. Anything listed here will either be fixed before the next build or is part of a bigger system that will be implemented later.
- Vertical mouse movement/aim is disabled.
- Getting stuck on slopes.
- Enemies fly away on death.
- Funky collision detection on combat, specially while blocking.
- Enemies sometimes being invulnerable during hurt animations.
- Wand functionality.
- Inconsistent jump forces.
- Enemies block each other from attacking.
- Some attack animations passing above/below targets.
- Safe interval on dodges too short.
- Sometimes, stagger/hurt animations not stopping player from moving.
- Animations overlapping when should be interrupting.
- Swapping the crossbow for other ranged weapons while equipped means being stuck on aiming.
- Heavy attack input being detected while aiming.
If you find anything else, please comment below and I'll include it in the list for fixing before build 2.0.
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Through Dungeons Deep
Procgen Zeldalike dungeon with Souls-lite combat.
Status | In development |
Author | Gimmick Studios |
Genre | Adventure, Action, Platformer, Puzzle |
Tags | 3D, Dungeon Crawler |
Languages | English |
More posts
- Main Character DesignMar 25, 2019
- Hello World!Mar 08, 2019
Comments
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Trap do not any damage with shield defense
thanks!